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The words, defined once

Glossary

Every term the course uses, defined the way the course uses it. Where the industry uses a word loosely, this is the tight version.

Brand
What people understand, remember and believe about you. Design is how it becomes visible; the brand is the understanding underneath.
Brand strategy
The set of decisions that define what the brand is, who it is for, why it matters and how it behaves, made before design, marketing or growth activity.
Structure
How the organisation actually works: its functions, where decisions get made, and where brand strategy sits.
Offer architecture
How the things you sell relate: a ladder, lines, tiers, or one thing, and which offer people meet first.
Brand architecture
How many names carry your offers. Three common models: a branded house (one master brand for everything), endorsed (offers with their own names, visibly backed by the parent) and a house of brands (separate brands, each standing alone).
Stage
One of the five groups of decisions in the course: Orientation and foundation, Brand essence, Brand positioning, Brand expression and Action.
Essence
The internal core of the brand: purpose, mission, vision and values.
Purpose
The reason beneath the work. A specific wrong, gap or need the organisation exists to address, useful enough to change decisions.
Mission
What the organisation does to advance its purpose: the work, the audience and the value, in plain nouns and a strong verb.
Vision
The future the brand is working towards, for the world and for the company inside it. A good vision changes decisions now.
Values
The standards you refuse to abandon when abandoning them would be profitable, convenient or invisible. Each creates a real choice and has a behaviour beside it.
Positioning
The place you hold in the buyer's mind against the alternatives, at the intersection of their need, a gap in the market and an advantage you can prove.
Primary audience
The one group whose understanding and belief the strategy is built around. It sets the language, proof, channels and tone.
Persona
A specific person inside the primary audience, built from pressure, desire, doubt and the moment of decision. Demographics play a minor part.
Offer
What you are actually asking the person to say yes to, designed against them line by line: promise, mechanism, proof, risk removal, identity, first step and price shape.
Promise
What becomes true for the person if they say yes, written as their outcome.
Risk removal
What makes saying yes safe: a pilot, a first phase, a structure that keeps them in control, a way out.
First step
The smallest thing the person can do, matched to the moment they decide.
Price shape
The form the money takes: one-off, recurring, tiered, free then paid. The number itself is a separate decision.
Functional value
The practical job the product does. The price of admission.
Emotional value
What the customer needs to feel, usually safe enough to act. Delivered through behaviour, structure and tone.
Symbolic value
What choosing you says about the customer, to others and to themselves. A crown on the other two layers, which it needs underneath it.
Value proposition
What one person gets from your offer, in one working sentence: who it is for, what problem it solves, what value it creates, why it is different.
USP
Unique selling proposition. The sharpest claim you can make that a competitor cannot credibly make. One ingredient of your positioning.
Table stakes
What every credible competitor also offers. It earns a place on the shortlist and gives no advantage.
Default behaviour
What the customer does now in place of buying anything. Often the real market leader.
The doubt layer
In sceptical markets, the belief that nothing credible exists at all. Frequently the true competitor.
Competitive advantage
A capability that is hard to copy, what you have observed that others underweight, and the proof behind them. Includes the not-yet list.
Not-yet list
The claims you refuse to make today because your evidence cannot yet back them. Visible restraint is itself a differentiator.
Attributes
Three to five chosen qualities the brand consistently expresses, each with a named failure mode.
Archetype
A character pattern used as an internal alignment tool so the brand behaves consistently. The builder offers six: sage, guide, steward, caregiver, everyman and explorer. It reaches the public as three behavioural rules, and the label stays inside the team.
Costume
An archetype that changes the adjectives and leaves the behaviour as it was. Audiences detect it fast.
Tone of voice
How the strategy sounds in real sentences: rules written as this-over-that, a never-list, and before-and-after pairs.
Never-list
The specific words, punctuation habits and moves the brand avoids.
Look and feel
Visual direction derived from what the persona must feel on sight: feelings, principles, refusals and references, on one page.
Gap
The honest distance between where the brand is now and where a goal requires it to be.
Touchpoint
Any place the brand shows up in someone's experience, from the homepage to the invoice.
Channel
A route you use to reach people, such as email, events, a partner, the press or a social platform.
Channel job
The one thing a channel is for: reach, trust, conversion or retention. Most channels do one well and the rest badly.
Content pillars
The recurring themes the strategy says you should be known for, each carried by the channel whose job it serves. The strategy, serialised.
Can-wait list
The things you are deliberately leaving until later, written down so they cannot attack the ninety-day plan.
Research agenda
Section nine of the strategy document: what still needs evidence, what is being tested, and the claims not yet made.
Strategy snapshot
The single organising idea the whole strategy serves, in a sentence.
Confidence
Your own one-to-ten score for how sure you are of a decision. A high score on a market decision should be backed by recorded evidence.
FieldArc
The fictional nature restoration and biodiversity intelligence platform used as the worked example throughout the course.
Basis
Where a decision comes from, recorded as one of four options. Observed: you saw or heard it directly. Supported: evidence backs it, with some interpretation. Founder choice: a decision you are entitled to make yourself. Assumption: believed and still untested.
Assumption
Something you currently believe and have yet to test. Legitimate, as long as it is labelled.
Evidence
What actually supports a decision. For market decisions, something a customer said or did. For internal decisions, behaviour you can point to.
Validation
The specific test that could strengthen a decision or overturn it.
Buying group
The roles involved in a business decision: the user, the champion, the budget owner and whoever can block it.
Trigger
What changes and makes the problem active now.
Decision threshold
What must become believable before the person will act.
Category
The mental shelf customers place you on, and the shortlist that follows from it.