The words, defined once
Glossary
Every term the course uses, defined the way the course uses it. Where the industry uses a word loosely, this is the tight version.
- Brand
- What people understand, remember and believe about you. Design is how it becomes visible; the brand is the understanding underneath.
- Brand strategy
- The set of decisions that define what the brand is, who it is for, why it matters and how it behaves, made before design, marketing or growth activity.
- Structure
- How the organisation actually works: its functions, where decisions get made, and where brand strategy sits.
- Offer architecture
- How the things you sell relate: a ladder, lines, tiers, or one thing, and which offer people meet first.
- Brand architecture
- How many names carry your offers. Three common models: a branded house (one master brand for everything), endorsed (offers with their own names, visibly backed by the parent) and a house of brands (separate brands, each standing alone).
- Stage
- One of the five groups of decisions in the course: Orientation and foundation, Brand essence, Brand positioning, Brand expression and Action.
- Essence
- The internal core of the brand: purpose, mission, vision and values.
- Purpose
- The reason beneath the work. A specific wrong, gap or need the organisation exists to address, useful enough to change decisions.
- Mission
- What the organisation does to advance its purpose: the work, the audience and the value, in plain nouns and a strong verb.
- Vision
- The future the brand is working towards, for the world and for the company inside it. A good vision changes decisions now.
- Values
- The standards you refuse to abandon when abandoning them would be profitable, convenient or invisible. Each creates a real choice and has a behaviour beside it.
- Positioning
- The place you hold in the buyer's mind against the alternatives, at the intersection of their need, a gap in the market and an advantage you can prove.
- Primary audience
- The one group whose understanding and belief the strategy is built around. It sets the language, proof, channels and tone.
- Persona
- A specific person inside the primary audience, built from pressure, desire, doubt and the moment of decision. Demographics play a minor part.
- Offer
- What you are actually asking the person to say yes to, designed against them line by line: promise, mechanism, proof, risk removal, identity, first step and price shape.
- Promise
- What becomes true for the person if they say yes, written as their outcome.
- Risk removal
- What makes saying yes safe: a pilot, a first phase, a structure that keeps them in control, a way out.
- First step
- The smallest thing the person can do, matched to the moment they decide.
- Price shape
- The form the money takes: one-off, recurring, tiered, free then paid. The number itself is a separate decision.
- Functional value
- The practical job the product does. The price of admission.
- Emotional value
- What the customer needs to feel, usually safe enough to act. Delivered through behaviour, structure and tone.
- Symbolic value
- What choosing you says about the customer, to others and to themselves. A crown on the other two layers, which it needs underneath it.
- Value proposition
- What one person gets from your offer, in one working sentence: who it is for, what problem it solves, what value it creates, why it is different.
- USP
- Unique selling proposition. The sharpest claim you can make that a competitor cannot credibly make. One ingredient of your positioning.
- Table stakes
- What every credible competitor also offers. It earns a place on the shortlist and gives no advantage.
- Default behaviour
- What the customer does now in place of buying anything. Often the real market leader.
- The doubt layer
- In sceptical markets, the belief that nothing credible exists at all. Frequently the true competitor.
- Competitive advantage
- A capability that is hard to copy, what you have observed that others underweight, and the proof behind them. Includes the not-yet list.
- Not-yet list
- The claims you refuse to make today because your evidence cannot yet back them. Visible restraint is itself a differentiator.
- Attributes
- Three to five chosen qualities the brand consistently expresses, each with a named failure mode.
- Archetype
- A character pattern used as an internal alignment tool so the brand behaves consistently. The builder offers six: sage, guide, steward, caregiver, everyman and explorer. It reaches the public as three behavioural rules, and the label stays inside the team.
- Costume
- An archetype that changes the adjectives and leaves the behaviour as it was. Audiences detect it fast.
- Tone of voice
- How the strategy sounds in real sentences: rules written as this-over-that, a never-list, and before-and-after pairs.
- Never-list
- The specific words, punctuation habits and moves the brand avoids.
- Look and feel
- Visual direction derived from what the persona must feel on sight: feelings, principles, refusals and references, on one page.
- Gap
- The honest distance between where the brand is now and where a goal requires it to be.
- Touchpoint
- Any place the brand shows up in someone's experience, from the homepage to the invoice.
- Channel
- A route you use to reach people, such as email, events, a partner, the press or a social platform.
- Channel job
- The one thing a channel is for: reach, trust, conversion or retention. Most channels do one well and the rest badly.
- Content pillars
- The recurring themes the strategy says you should be known for, each carried by the channel whose job it serves. The strategy, serialised.
- Can-wait list
- The things you are deliberately leaving until later, written down so they cannot attack the ninety-day plan.
- Research agenda
- Section nine of the strategy document: what still needs evidence, what is being tested, and the claims not yet made.
- Strategy snapshot
- The single organising idea the whole strategy serves, in a sentence.
- Confidence
- Your own one-to-ten score for how sure you are of a decision. A high score on a market decision should be backed by recorded evidence.
- FieldArc
- The fictional nature restoration and biodiversity intelligence platform used as the worked example throughout the course.
- Basis
- Where a decision comes from, recorded as one of four options. Observed: you saw or heard it directly. Supported: evidence backs it, with some interpretation. Founder choice: a decision you are entitled to make yourself. Assumption: believed and still untested.
- Assumption
- Something you currently believe and have yet to test. Legitimate, as long as it is labelled.
- Evidence
- What actually supports a decision. For market decisions, something a customer said or did. For internal decisions, behaviour you can point to.
- Validation
- The specific test that could strengthen a decision or overturn it.
- Buying group
- The roles involved in a business decision: the user, the champion, the budget owner and whoever can block it.
- Trigger
- What changes and makes the problem active now.
- Decision threshold
- What must become believable before the person will act.
- Category
- The mental shelf customers place you on, and the shortlist that follows from it.